We just released “NANO”, our newest sci-fi short film for our German YouTube channel cineb0x. Enjoy!
I missed the anniversary by a few days, but oh well. Here it is again:
I’m very close to my last exams for my Master’s degree and yesterday I got really bored and felt I needed to film something. And since I can rarely just film stuff for a video test and not use it, I made a little ‘project’ out of it.
My goal was really to test out my new Osiris LUTs. I’m sure they have a place in my grading workflow although I’m still not 100% sure how and when to use them. The biggest problem is that they very quickly break the 8-bit H.264 material of my 550D. But oh well, they are not going anywhere and if I should ever have 10-bit LOG material to play with, they might come in handy.
Whatever will happen to this blog, I am very excited about my new project: A new YouTube-channel, mostly aimed at German viewers with weekly content. This is gonna be a lot of fun!
I’m working on a very large and wholly different project now, so the after a very short period of time the future of this site is already in question. Which is not that big of a problem considering the low visitor count…
I released episode 2 of my latest webseries a few days ago. Right now I’ve decided to focus on live-action work, so game development as well as most animation work has been put on hold. That can, however, change quite quickly whenver I get the urge to do something different.
While I want to continue to shoot more liveaction stuff in the near future, I’m never quite satisfied with what you can do without a budget, proper actors, propers locations, proper anything really. So that (among other things) is a good reason for the visual storyteller in me to continue with animation work. Right now I’m considering a remake of one of my first real 2D animation projects. The animated GIF below shows me testing out art styles for 2D characters.
And if you haven’t seen the mock trailer for Breaking Even yet, you can watch it here:
So lately I have upgraded a little on the social media front. I (re)registered a Twitter account today. Before that, I already experimented with linking my YouTube account with my regular Facebook profile, but I don’t think that really helps in any way. I might start a real Facebook page, but I don’t really see how that would be necessary considering hardly anybody reads this blog.
Even though I would like it to be different, my main focus is YouTube. And even there I’m not really posting content regularly enough to get people to follow me. But I have some ideas about that…
Well, actually it’s the pilot for a small action-oriented webseries I’m planning. Knowing myself, I never know whether these ideas ever actually get made, but it’s nice to try.
Shot on the 550D. A little Blender CGI integration (including motion tracking) and a lot of After Effects work for the visual effects and titles. The video is in German, but there are some English subtitles.
Also, in the winter my small hometown in Germany can totally pass for Kazakhstan. Totally.
So, as it turned out, the Raycasting Game Maker I had touted as a possible tool for a future game is really way way waaaay too limited. You can basically just re-skin an already quite basic first person shooter and even though I liked the oldskool look of it, it really did not give me enough freedom.
After I came to that sobering conclusion, I checked out a lot of different game creation systems, 3D engines and programming languages only to decide there really wasn’t anything out there for me. That was quite of a depressing conclusion and I thought that would be the end of it.
Nonetheless, I still wanted to make games, so I thought I would just go back to a tool I know and love and settle for 2D games. The tool in question is Scirra Construct Classic. However, a part of me just did not wanna let go of the idea of creating my own FPS again, so I started looking for ideas how to turn a simple 3D test someone created in Construct into a full-fledged game.
A lot of trial and error later, I found out that Construct was the right tool for the job all along! I got a full 3D test running, which kinda looks and feels like the raycasting engines of old (even though it isn’t) and even allows me to add some 3D objects I can create in Blender. Enemies and objects are still sprites (which is awesome) and I have a lot of freedom in designing my game. First I want to create a really simple shooter as a proof-of-concept, because I know that I tend to overreach when creating games. I have some cool adventure/roleplay/open world ideas that I’m quite sure are doable in that engine, but it took me long enough to create simple shooter elements, so I’ll keep it simple at first.
The basics are done, now I just got to find time (and inspiration) to create some content. At the same time, however, I want to do some more filmmaking, so actual playable results will surely take a while…